The Betel. Part 3. The bidding. <- previous part
Scoring
The table below shows the scores:
|
-The Play- |
-Tricks to be taken by declarer- |
-Points for declarer- |
-Points for tricks- |
0. |
Three passes |
- |
- |
2 |
1. |
Betel 3 |
3- |
10 |
0 |
2. |
One suit |
6+ |
10 |
5 |
3. |
One notrump |
6+ |
20 |
5 |
4. |
Betel 2 |
2- |
20 |
0 |
5. |
Two suit |
7+ |
30 |
10 |
6. |
Two notrump |
7+ |
40 |
10 |
7. |
Betel 1 |
1- |
40 |
0
|
|
-The Play- |
-Tricks to be taken by declarer- |
-Points for declarer- |
-Points for tricks- |
8. |
Three suit |
8+ |
50 |
15 |
9. |
Three notrump |
8+ |
60 |
15 |
10. |
Betel 0 |
0 |
60 |
0 |
11. |
Small Slam suit |
9+ |
70 |
20 |
12. |
Small Slam notrump |
9+ |
80 |
20 |
13. |
Grand Betel |
0* |
80 |
0 |
14. |
Grand Slam suit |
10 |
90 |
25 |
15. |
Grand Slam notrump |
10 |
100 |
25 |
- 0* - There are special rules in play of "Grand Betel". There is no obligation to give a higher card or ruff for "defenders", but it's still for the "declarer".
- "x+" means "x or more", "x-" mean "x or less".
- "double" means that points will be doubled.
- If the "declarer" fails to win the contract, then he will get the points given above as negative and double points after "double".
- You get the same points for the overtricks as for the tricks.
- Viewing one card from "twins" and then "pass": -5 points.
- Viewing both cards from "twins" and then "pass": -10 points.
Examples:
- Played contract: "One notrump". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets 20 points for winning the contract, first defender gets 15 points, second 5 points.
- Played contract: "One notrump" with "double". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets 40 points for winning the contract, first defender gets 30 points, second 10 points.
- Played contract: "Two hearts". Declarer took 8 tricks, first defender 2 tricks, second defender 0 trick. Declarer gets 30 points for winning the contract and 10 for one overtrick - total 40 points, first defender gets 20 points, second 0 point.
- Played contract: "Betel 2". Declarer took 1 trick, first defender 5 tricks, second defender 4 tricks. Declarer gets 20 points for winning the contract.
- Played contract: "Two notrump". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets -40 points for lose the contract, first defender gets 30 points, second 10 points.
- Played contract: "Two notrump" with "double". Declarer took 6 tricks, first defender 3 tricks, second defender 1 trick. Declarer gets -80 points for lose the contract, first defender gets 60 points, second 20 points.
- Played contract: "Small Slam diamonds". Declarer took 8 tricks, first defender 1 trick, second defender 1 trick. Declarer gets -70 points for lose the contract, first defender gets 20 points, second 20 points.
- Played contract: "Grand Betel". Declarer took 1 trick, first defender 7 tricks, second defender 2 tricks. Declarer gets -80 points for lose the contract.
- Played contract: "Grand Slam notump". Declarer took 7 tricks, first defender 2 tricks, second defender 1 trick. Declarer gets -100 points for lose the contract, first defender gets 50 points, second 25 points.
- Played contract: "Betel 1". Declarer took 1 trick, first defender 7 tricks, second defender 2 tricks. Declarer gets 40 points for winning the contract.
next part-> Strategy
Grzegorz GPS Świderski
PS. Related notes:
PS2. All parts:
The Betel. Part 3. The bidding. <- previous note
next note -> The Betel. Part 5.
Tags: gps65, Betel, play, score, points
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